Monday, October 18, 2010

canon neoreal 'prism liquid' by akihisa hirata and kyota takahashi

japanese artist kyota takahashi and architect akihisa hirata collaborated on 'prism liquid',canon's neoreal installation at milan design week 2010.
the space is structured as a polyhedron, which glows in various prism-like colors.
the lights flicker and move just as if water was flowing, changing their shape several times.
two opposite concepts - static and dynamic, concrete and abstract, input and output -
coexist in one world. the polyhedral screens are arranged in a sprial that is connected three-dimensionally,
in which a world of new images comes to life through the colorful lights created by takahashi
which are projected onto the larger-than-life construction (almost 6 m high, 8 m wide, 40 m deep)
by akihisa hirata. the technical details behind the installation are possible through canon digital
imaging technologies. the images which are seen have been taken with a digital single lens reflex
camera and are projected in many colors, through 21 projectors on several polyhedral screens.


the idea behind the installation originated from the projectors themselves.
a bunch of light beams generated by these machines as the capacity to give birth to an 'invisible'
pyramid-shaped space. the images break up into small pieces of bright color, similar to that of a puzzle,
becoming abstract visions. the pieces come together, assembled three-dimensionally, like an origami
sculpture, enhanced by the digital imaging technology and primitive color variations and dynamic
movement of the lights and images.

'I wanted to express the idea of 'input to output' as simply and directly as possible.
without using any computer graphics, elaborating the images, the brightness, and the projection method,
I decided to try and extract the maximum appeal a picture can have. then I tried to express -
in a single world - concepts such as 2D / 3D, concrete / abstract, static / dynamic -
which are usually difficult to capture because of their binomial characteristics. these images begin
with horizontal wide screens found at the back of the space. the images in this section are projected
simultaneously with five single-lens reflect cameras which have animation shooting functions;
using these images I managed to create a panoramic world of extremely realistic, vivid, digital images,
just like an 'emakimon' (picture scrolls). then I installed the vision scroller* and created the conditions
for those visiting the booth to taste the sense of interactivity and liveliness by themselves,
by experiencing the images on their own.
' - KT

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